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  1. Scholars Hub of the Academia Sinica
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Browsing by Author Cheng-Hsin Hsu


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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Showing results 1 to 20 of 21  next >
Issue DateTitleAuthor(s)RelationscopusWOSFulltext/Archive link
2014Cloud Gaming Onward: Research Opportunities and OutlookKuan-Ta Chen; Chung-Ying Huang; Cheng-Hsin Hsu
2015Collaborative Ecological Observation: Issues in Moving from Social Media to Research DataTe-En Lin; Chih-Yun Chen; Yu-Kai Chen; Tyng-Ruey Chuang; Dong-Po Deng; Cheng-Hsin Hsu; Lucien C.-H. Lin; Guan-Shuo Mai; Kwang-Tsao Shao; Mei-Hsueh Wang
2015Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming PlatformCheng-Hsin Hsu; Hua-Jun Hong; Chih-Fan Hsu; Tsung-Han Tsai; Chun-Ying Huang; Kuan-Ta ChenIEEE Transactions on Circuits and Systems for Video Technology 25(12), 2078-2091
2014GamingAnywhere: The First Open Source Cloud Gaming SystemChun-Ying Huang; Kuan-Ta Chen; De-Yu Chen; Hwai-Jung Hsu; Cheng-Hsin HsuACM Transactions on Multimedia Computing, Communications and Applications 10(1s), 10:1-10:25
2014GPU Consolidation for Cloud Games: Are We There Yet?Hua-Jun Hong; Tao-Ya Fan-Chiang; Che-Rung Lee; Kuan-Ta Chen; Chun-Ying Huang; Cheng-Hsin Hsu
2017Is Foveated Rendering Perceivable to VR Users? A Study on the Efficiency and Consistency of Subjective Assessment MethodsChih-Fan Hsu; Anthony Chen; Cheng-Hsin Hsu; Chun-Ying Huang; Chin-Laung Lei; Kuan-Ta Chen
2012Linking Open Data Resources for Semantic Enhancement of User-Generated ContentDong-Po Deng; Guan-Shuo Mai; Cheng-Hsin Hsu; Chin-Lung Chang; Tyng-Ruey Chuang; Kwang-Tsao Shao
2014Measuring the Client Performance and Energy Consumption in Mobile Cloud GamingChun-Ying Huang; Po-Han Chen; Yu-Ling Huang; Kuan-Ta Chen; Cheng-Hsin Hsu
2014On the Quality of Service of Cloud Gaming SystemsKuan-Ta Chen; Yu-Chun Chang; Hwai-Jung Hsu; De-Yu Chen; Chun-Ying Huang; Cheng-Hsin HsuIEEE Transactions on Multimedia 16(2), 480-495
2016Performance Measurements of Virtual Reality Systems: Quantifying the Timing and Positioning AccuracyChun-Ming Chang; Cheng-Hsin Hsu; Chih-Fan Hsu; Kuan-Ta Chen
2015Placing Virtual Machines to Optimize Cloud Gaming ExperienceHua-Jun Hong; De-Yu Chen; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin HsuIEEE Transactions on Cloud Computing 3(1), 42--53
2014Quantifying User Satisfaction in Mobile Cloud GamesChung-Ying Huang; Cheng-Hsin Hsu; De-Yu Chen; Kuan-Ta Chen
2015Screencast Dissected: Performance Measurements and Design ConsiderationsChih-Fan Hsu; Tsung-Han Tsai; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta Chen
2014Screencast in the Wild: Performance and LimitationsChih-Fan Hsu; De-Yu Chen; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta Chen
2016Smart Beholder: An Extensible Smart Lenses PlatformChun-Ying Huang; Ching-Ling Fan; Chih-Fan Hsu; Hsin-Yu Chang; Tsung-Han Tsai; Kuan-Ta Chen; Cheng-Hsin Hsu
2015Smart Beholder: An Open-Source Smart Lens for Mobile PhotographyChun-Ying Huang; Chih-Fan Hsu; Tsung-Han Tsai; Ching-Ling Fang; Cheng-Hsin Hsu; Kuan-Ta Chen
2016The Future of Cloud GamingWei Cai; Ryan Shea; Chun-Ying Huang; Kuan-Ta Chen; Jiangchuan Liu; Victor C. M. Leung; Cheng-Hsin HsuProceedings of IEEE 104(4), 687-691
2015To Cloud or Not to Cloud: Measuring the Performance of Mobile GamingChun-Ying Huang; Lu-Ling Huang; Yu-Hsuan Chi; Kuan-Ta Chen; Cheng-Hsin Hsu
2016Toward an Adaptive Screencast Platform: Measurement and OptimizationChih-Fan Hsu; Ching-Ling Fan; Tsung-Han Tsai; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta ChenACM Transactions on Multimedia Computing, Communications and Applications 12(5s), 79:1-79:23
2016Towards Ultra-Low-Bitrate Video Conferencing Using Facial LandmarksPin Chun Wang; Ching-Ling Fan; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin Hsu
Showing results 1 to 20 of 21  next >
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