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Browsing by Author Huang, Polly


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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Showing results 1 to 20 of 24  next >
Issue DateTitleAuthor(s)RelationscopusWOSFulltext/Archive link
2008A Generalizable Methodology for Quantifying User SatisfactionHuang, Te-Yuan; Chen, Kuan-Ta; Huang, Polly; Lei, Chin-LaungIEICE Transactions on Communications 91, 1260-1268
2006An Empirical Evaluation of TCP Performance in Online GamesChen, Kuan-Ta; Huang, Chun-Ying; Huang, Polly; Lei, Chin-Laung
2010Can Skype be More Satisfying? -- A QoE-Centric Study of the FEC Mechanism in the Internet-Scale VoIP SystemHuang, Te-Yuan; Huang, Polly; Chen, Kuan-Ta; Wang, Po-JungIEEE Network 24, 42-48
2008Cross-layer performance evaluation of sensor networks: routing over energy efficient MACHuang, Hsing-Jung; Chen, Ling-Jyh ; Huang, Polly
2007Detecting Bad Mouthing Behavior in Reputation SystemsChen, Kuan-Ta; Lou, Cheng-Chun; Huang, Polly; Chen, Ling-Jyh 
2009Effect of Network Quality on Player Departure Behavior in Online GamesChen, Kuan-Ta; Huang, Polly; Lei, Chin-LaungIEEE Transactions on Parallel and Distributed Systems 20, 593--606
2006Game Traffic Analysis: An MMORPG PerspectiveChen, Kuan-Ta; Huang, Polly; Lei, Chin-LaungComputer Networks 50, 19--24
2005Game Traffic Analysis: An MMORPG PerspectiveChen, Kuan-Ta; Huang, Polly; Huang, Chun-Ying; Lei, Chin-Laung
2006How Sensitive are Online Gamers to Network Quality?Chen, Kuan-Ta; Huang, Polly; Lei, Chin-LaungCommunications of the ACM 49, 34--38
2009Identifying MMORPG Bots: A Traffic Analysis ApproachChen, Kuan-Ta; Jiang, Jhih-Wei; Huang, Polly; Chu, Hao-Hua; Lei, Chin-Laung; Chen, Wen-ChinEURASIP Journal on Advances in Signal Processing 2009, 1--23
2006Identifying MMORPG Bots: A Traffic Analysis ApproachChen, Kuan-Ta; Jiang, Jhih-Wei; Huang, Polly; Chu, Hao-Hua; Lei, Chin-Laung; Chen, Wen-Chin
2009On Prophesying Online Gamer DepartureTarng, Pin-Yun; Chen, Kuan-Ta; Huang, Polly
2009On the Challenge and Designs of Transport Protocols for MMORPGsWu, Chen-Chi; Chen, Kuan-Ta; Chen, Chih-Ming; Huang, Polly; Lei, Chin-LaungSpringer Multimedia Tools and Applications (special issue on Massively Multiuser Online Gaming Systems and Applications) 45, 7--32
2006On the Sensitivity of Online Game Playing Time to Network QoSChen, Kuan-Ta; Huang, Polly; Wang, Guo-Shiuan; Huang, Chun-Ying; Lei, Chin-Laung
2006Quantifying Skype User SatisfactionChen, Kuan-Ta; Huang, Chun-Ying; Huang, Polly; Lei, Chin-Laung
2006Quantifying Skype User SatisfactionChen, Kuan-Ta ; Huang, Chun-Ying; Huang, Polly; Lei, Chin-LaungProceedings of ACM SIGCOMM 2006 (New York, USA : ACM Press)
2008Quantifying the Effect of Content-based Transport Strategies for Online Role Playing GamesChen, Chih-Ming; Huang, Te-Yuan; Chen, Kuan-Ta; Huang, Polly
2010Rapid Prototyping for Wildlife and Ecological MonitoringHuang, Jyh-How; Chen, Ying-Yu; Huang, Yu-Te; Lin, Po-Yen; Chen, Yi-Chao; Lin, Yi-Fu; Yen, Shih-Ching; Huang, Polly; Chen, Ling-Jyh IEEE Systems Journal 4, 198-209
2005The Impact of Network Variabilities on TCP Clocking SchemesChen, Kuan-Ta; Huang, Polly; Huang, Chun-Ying; Lei, Chin-Laung
2007Towards User-Centric Rate Adaptations for VoIP TrafficHuang, Te-Yuan; Chen, Chih-Ming; Chen, Kuan-Ta; Huang, Polly
Showing results 1 to 20 of 24  next >
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